2017 04 19
published 19 Apr 2017
Chat is now working in both directions
Gave chat a bit of attention so people using lazer can begin to discuss things in-game. Currently chat is limited to a new #lazer channel, which is only accessible from the lazer client.
private API refactoring continues
Working with the osu-web team to bring all the data required by the client into the client. This included a few chat fix-ups for the feature above, along with changes to the structure of scores to allow for receiving score data in a way that is ruleset-agnostic.
Oh, and leaderboard score retrieving is now working again!
Results screen received continued work
While it’s in a stable state, it won’t be arriving this build. Let’s hope it’s in tomorrow. You can see that it now displays hit counts as you’d expect, at least!
Minor changes
- The song progress display has received some fixes to stop it crashing with some maps.
- The accuracy display on the leaderboard now shows percentages, not decimals.
- TextBox received some fixes to better handle a read-only state.
- osu!lazer will no longer crash when it fails to read values from a config file.
New release available!
2017.419.0 is now available from github releases (or via auto-update if you already have lazer installed)!
Note that this release will reset your beatmaps as we have restructured the client’s database extensively for modular ruleset support. Please re-import your maps. Also let me say again that the results screen won’t be in until the next build, as it is still under review.
Thanks for following along!