2017 05 08
published 08 May 2017
Been quite a bit going on, even though I missed a post on Friday. Let’s catch up!
Mod overlay
Building on some work by Evast, we now have an in-game overlay showing currently enabled mods. Here’s an example of how it looks:
With this came some further refactoring to the way mod icons are displayed to make it easier to reuse them in the future.
Other things
- The osu! window now defaults to a higher frame rate when inactive (30 -> 60). This should provide a smoother feeling experience even when the window isn’t focused #694.
- Fix mod selection accepting escape when it shouldn’t (after entering play mode with it still open) #723.
- The cursor trail should now look smoother than ever before, thanks to WebFreak001’s work #717.
New release available
2017.508.0 is now available from github releases (or via auto-update if you already have lazer installed)! Contains everything from the last couple of days.
p.s. there should be a pretty big announcement tomorrow, so keep an eye on the osu! news feeds.