2017 05 15

published 15 May 2017

A short update today. Working through a whole heap of stuff too mundane or incomplete to post here. I’ll include a couple of previews though.

Added osu! logo shockwave

While tending to some frame-level imperfections, I noticed we had yet to add the little shockwave when the osu! logo impacts the menu. Subtle but most definitely required.

Chat error messages

A lot of people have been trying to type chat commands. Rather than sending these to the public chat, an error is now returned.

I started to figure out how we can do local echo of messages (so you aren’t waiting for a server response to see your own messages), but this requires a bit more thinking before I’m willing to implement it. Gotta do things right this time around after all!

Other things

  • Internally renamed options (as in the overlay that appears from the left of the screen) to settings to standardise terminology #754 / #711.
  • The cursor will now follow the circle size of the current beatmap if you wish it to do so #749.
  • Spinners now correctly match beatmap’s OD #748.
  • Fix for settings not correctly being applied in real-time #713.

New release available

2017.515.0 is now available from github releases (or via auto-update if you already have lazer installed)! Mostly just bugfixes this time around (doesn’t include the aforementioned WIP stuff).

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2017 05 12

published 12 May 2017

Better chat tabs

I finished implementing most of the updates to the chat design today #741.

More song progress information

Can now see time elapsed, time remaining and percentage complete, thanks to some work by Evast.

Other things

  • You can now hit enter after typing a search in the playlist controller to play the first match #722.
  • Regression fix for ruleset not always getting populated in a WorkingBeatmap #743.
  • Added the ability to search options #728.
  • Resizable chat #740.
  • Multiple chat channels #739.
  • Fixed occasional unexpected logouts (oauth refresh token wasn’t correctly being read from config) #736.
  • Fixed chat textbox not always keeping focus #735.
  • The osu!mania implementation is going smoothly. More on that from smoogi tomorrow, maybe!
  • Fix for global hotkeys (like alt-enter) not working when a textbox has focus #706.

New release available

2017.512.0 is now available from github releases (or via auto-update if you already have lazer installed)! Contains everything from the last couple of days.

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2017 05 11

published 11 May 2017

A few days without a post. Alas, I’ve been busy with the AX announcement, accounting and general catching-up. There’s also quite a bit of lazer progress to cover!

Chat tabs

I completed basic support for subscribing to multiple chat channels today. While you can’t choose which channels you join (they are hard-coded) and can only post in #lazer due to API limitations, this is a step forward towards having fully flexible chat.

Searchable options

Back on parity with osu-stable.

Other things

  • Fixed occasional unexpected logouts (oauth refresh token wasn’t correctly being read from config) #736.
  • Fixed chat textbox not always keeping focus #735.
  • The osu!mania implementation is going smoothly. More on that from smoogi tomorrow, maybe!
  • Fix for global hotkeys (like alt-enter) not working when a textbox has focus #706.

No release today

Would’ve, could’ve, but there’s a regression I’d like to fix before pushing anything out.

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2017 05 08

published 08 May 2017

Been quite a bit going on, even though I missed a post on Friday. Let’s catch up!

Mod overlay

Building on some work by Evast, we now have an in-game overlay showing currently enabled mods. Here’s an example of how it looks:

With this came some further refactoring to the way mod icons are displayed to make it easier to reuse them in the future.

Other things

  • The osu! window now defaults to a higher frame rate when inactive (30 -> 60). This should provide a smoother feeling experience even when the window isn’t focused #694.
  • Fix mod selection accepting escape when it shouldn’t (after entering play mode with it still open) #723.
  • The cursor trail should now look smoother than ever before, thanks to WebFreak001’s work #717.

New release available

2017.508.0 is now available from github releases (or via auto-update if you already have lazer installed)! Contains everything from the last couple of days.

p.s. there should be a pretty big announcement tomorrow, so keep an eye on the osu! news feeds.

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2017 05 04

published 04 May 2017

Further performance optimisations

Falling down the rabbit hole of optimising, I found and fixed a few hot paths in the code (involving texture lookups and loading) to improve overall performance and reduce potential stuttering. Got a few more areas that I have identified as issues, but solutions will take a bit longer to implement. More on that in coming posts.

Options refactor

Until now, there has been no central display container for UI controls within the options menu. Each different control type (checkbox, sliderbar, dropdown etc.) had their own implementation. While this looked fine from the outside, it meant that we couldn’t easily implement, for instance, the yellow revert-to-defaults glow that you are likely familiar with on osu-stable.

So I spent some time today getting everything in shape, to give options even more power and pave the way for adding searchability and more extensive tooltips to them.

No release today!

Waiting on further review and merging before I push another build out.

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