20150715 /slack/

published 15 Jul 2015

Over the last year we have basically migrated all osu! administration and development communications to Slack. As it has proven astoundingly successful and is a tool we couldn’t live without, I’ve been considering how to expand our Slack usage to include a more wide audience. The next step starts today.

osu!dev slack

Calling everyone interested in:

  • Testing cutting-edge features with us in real-time.
  • Contributing art, graphic or sound resources to the project (or getting the core team’s feedback on your creations).
  • Getting help working with the API, or just developing your own apps/services which further build the osu! ecosystem.
  • Communicating directly with me and the rest of the team in a focused and spam-free environment.

From today you can join us on a new public slack team I created specifically for the more open future of osu!. Internally we will still be using our private Slack team for more of the administration (and private development) side of things, but gradually I hope to make more of this transparent. Think of this as the first step of something larger.

A few things to note:

  • Don’t join unless you fit in to one of the above categories. In the future we may extend the scope, but for now people found abusing the new communication media will be gracefully removed from the team.
  • This is not a new way to bug the team for account queries. Don’t use it as such; not only will we ignore you, but we will increase your appeal duration an extra 6 months.
  • Please register from your osu! registered email address.
  • Please set your username and your First Name to your osu! username. The username field is all lowercase, so use your First Name to adjust case to exactly match your osu! username. Leave Last Name blank.
  • This is a free Slack team, which means we will have limited history. Make sure to export any important conversations you may want to keep in the future. Going forward I will consider whether it’s feasible to make this a paid Slack team based on the number of users we see active on it.
  • Slack has very good mobile support, as well as native apps available for windows and OS X. Figure out what suits you best.

I will touch back on this subject as we figure out how it is going to work, but for now it’s a matter of getting relevant people in one place so we can better discuss the future :).

Don’t know how to join? Read this post again more carefully.

comments

20150714

published 14 Jul 2015

So I’d love to keep you updated with what I’m up to, but quite honestly it’s pretty boring. Basically getting things in place for the next public release, while working in parallel on the new graphics framework to make sure everything is working correctly (we are still having issues with spinners and other gameplay elements, which used to have some weird hacks to display disproportionate to the rest of gameplay objects).

I still have a nice collection of questions from you guys. Since you seem to like those, I’ll keep working through them this week!

@ppy what’ll happen next april fools? :^) –Ch0c0latias

If I told you this, it wouldn’t be a surprise, would it? To be honest, I’m not even sure what we are going to do. Usually we come up with something the week before, although I can tell you that the osu!coins one was something I had been wanting to do for years :).

@ppy PLEASE UNBAN COO… Oh wait –thecoon324

Coo, the owl from Kirby’s Dreamland 2, right? With pleasure; I love that guy!

cooooooooo

@BTRyomegA @ppy Imagine osu! without anime songs ._. –ChekitoChannel

osu! without anime song would probably still be osu!, but without anime songs. The player base would likely be very different, though. It might not have as much of a universal appeal.

@ppy is there any chance of the ability to skip through replays to whatever time we choose in the future? Like revamping the replay viewer [–Crane](http://twitter.com/Crane/statuses/619373188594728960)

This is already kiiind of working, but the ability to reverse is still dodgy (especially on non-osu! modes). With the new graphics framework, we are heading one step in the right direction to fixing it, though!

@ppy Percentage of how close osu!next is to completion? –DeadloxxGT

Design: 80%. Implementation: 5%.

@ppy Some time ago i heard something about you guys trying to fix the issue where if you beat an old score with worse acc you lose pp. Any updates on that? –tokiwalive

It’s still a priority, yes. Once the next public release is out (of the osu! client) I plan on finishing the work required to make this work.

@ppy any news about future livecodings? :P –hugodenizart1

I don’t want to make any promises, but I am still very interested in doing so.

@ppy Will there be special osu!next features only for past and current supporters, or will all of them only be for current supporters? –n2468txd

Only current supporters, unless otherwise specified.

@ppy Not a question: I’ve translated the jizzforum. You can find it in the ppy account on osu repo as a issue (there isnt a fork button) –Miterosan

Nice job. Keep this aside until the source is made open. It should be pretty easy to integrate.

@ppy did you create the load the load the sprites into byte arrays by youself od did you use a libary? –Miterosan

The image files are parsed using .NET methods, where available.

@ppy opinion about Cookiezi? –osuShatterz

Great player; not-so-great role model.

I only put that last question in this post so I can be reddit famous again. Look mummy, I’m on reddit!!

That was a joke. 💩

comments

20150713

published 13 Jul 2015

Was hoping to post Q&A on the weekend, but didn’t make it due to a mixture of catching up on sleep and handling a backlog of osu! internal affairs. Things are back on track now.

Rather than answering every question that came in last week I’m going to split them up, as there were quite a few (and a few longer answers in there).

@ppy do you drink or eat while coding? –PunciaRaomc

When I’m focused on coding a rarely eat or drink. Usually I’ll take breaks in between and eat/drink while consuming my few youtube subscriptions. I don’t find it so easy to multitask coding with anything else (except listening to music).

@ppy Have you dropped osu!stream for mobile? –Ryan_S_F

Until I find a feasible way to maintain it to the level I’d like, I don’t plan on spending any time on it. Honestly I’ve been trying to find someone willing to take over the project, but that’s easier said than done. My focus is on bringing osu! to iOS again, but using the same codebase as PC.

I wouldn’t say I’ve “dropped” it. I will keep it running and support existing users, but I don’t plan on providing new content for it because I simply can’t. I don’t have the time.

@ppy Any plan for 10 year anniversary?! I know its still 3 years away :P –Abrian_MA

I’ve probably used this answer quite a few times already, but I simply don’t plan ahead that far. I guarantee we will do something that everyone can enjoy.

Also holy crap, 10 years. That will really be something :).

@ppy what would the support team want me to write in order to get a sensible response and not an automated appeal denied mail? #peppyqna –availzu

The truth. All the truth (not just some part you think will make us happy).

@ppy Where did you start when making osu!. like, how did you get people to work with you? –osu_poseidon

I did everything myself for the first few years, basically. The best way to get things done is to not rely on others for anything. I still have trouble finding reliable and motivated people. Most people who are highly skilled (especially with software engineering) are already working on their own projects.

@ppy is there actually a score reset coming up with osu!next? –OzzyOzrock

We will do our best to never reset scores unnecessarily. I don’t see why we would with osu!next, as it’s basically just a design change.

@ppy why is your name peppy –Notifyosu

I was a huge starfox 64 fan back in primary school. It stuck.

@ppy How do you feel about the osu! community being mostly anime or japanese culture fans? –BTRyomegA

How the community forms is completely up to you guys. I don’t really have any opinion on it.

@ppy Curious on DCMAs (tweeted ya before) Are people sastified to see their music used into osu beatmaps or are they piling up this year? –Skyperial

I’d say there’s a mix of both. Most DMCA requests come from record labels, not artists directly.

@ppy did you ever get your own private jet from Osu! coins –PianoKid428

No. That was a joke. osu!coins never made any money.

@ppy Since osu! is going to be open-source, does it means it will be supported on all OS? –aryo_adhi

It means that people can help it become more supported on more operating systems. Opening osu!’s source alone will not change anything as far as the code or compatibility is concerned.

But worry not; we are working on making osu! more cross-platform in parallel to our open-sourcing efforts.

@ppy when will osu!next go live –Ganobrator

2015?

@ppy about osu!next, is there anything dealing with a visual update of osu!mania? Are there any mechanical changes coming with it? –Scalariform

Yep! osu!mania will be re-skinned just like all the other modes. Everything will be new :).

@ppy Any interest in making a SoundVoltex like mode? –BrojosB4Shojos

Hmm, basically osu!mania with added analog controls? Personally I don’t have any intention to do so, but it could easily be added as an optional key-mode to mania without making a full new game mode.

@ppy Any chance of combo flame or something similar to that in osu!next? –LuizHMS22

We’ve been experimenting with effects to replace the old combo fire, and I guarantee we’ll come up with something impressive. Of course, it will be toggleable for those who don’t want flashy awesomeness.

comments

20150710

published 10 Jul 2015

Finished the new tournament registration system! Was hoping to release a video of the whole process in action, but the only video I managed to record ends with me not meeting the rank requirements (and getting an error message to the face). Needless to say, it will be live on Monday for everyone to view and test out. Actually, it already is, so if you’re cunning enough you can probably check it out for yourself :).

We also now have the ability to change the letterbox position on cutting-edge builds thanks to Tom94. You are no longer limited to having the osu! “window” area placed in the exact centre of your screen when using letterboxing! Go give it a test on cutting edge and let me know if you would change the letterbox position, or were happy with it being centered.

Thanks again for your questions earlier today on twitter. I will be posting Q&A mid-weekend as per last week, since that worked pretty nicely with my weekly schedule (and means you get 6 posts a week instead of 5).

comments

20150709

published 09 Jul 2015

Made some more good progress on the tournament listing/registration system today. My desktop capture app is a bit broken so nothing to show, but you will see it soon enough as we open registrations for the next official mania world cup early next week! Also fixed a few more issues with the osu! client (combo bursts look correct again on the new draw system).

I had a couple of requests to make web-based audio previews use html5 audio rather than flash, and as someone recently linked me the horribly simple implementation to do so, they are now live on the current osu! web beatmap listing – just click a thumbnail. Youtube previews are also able to use html5 playback where possible, too. This should make the osu! site a 100% flash-free environment (which is great, considering the consistent stream of exploits found in flash)

osu! running on OS X natively is in a good state, and we are beginning to look at ensuring the update system works so we can do some public-faced testing.

Nice to see the occasional map come out which isn’t focused purely on difficulty, has a good sense of rhythm, no overmapping and some really nicely suiting custom hit sounds. Check out MAGIC! - Rude mapped by XeroiZi HD for a map that I can get behind :).

comments